Revolutionary Series Bumper

Revolutionary was our biggest non-Christmas series at CCV in 2009. This series was a high impact, edgy, tech-driven, series that challenged stereotypical beliefs about Christianity.

The inspiration for this bumper came from the Ford F-150 truck commercials for 2009. I watched them multiple times, studying the creative use of imagery matched with the sarcastic dialogue.

Revolutionary Series Bumper from Nick Pitcavage on Vimeo.



I took the lead on this bumper, creating the rough script that was later refined by one of our writers. The artwork for this series was rich, with little graphic nuggets nested subtly inside the Photoshop file. I was able to amplify some of those elements, and easily create additional graphic content to match the style.

All the work was done in CS4, utilizing Illustrator, Photoshop, After Effects and Adobe's new Media Encoder.

Audio track from First Com.

Bankrupt

This is a Series Bumper, used to amplify the opening weekend of a financial Sermon Series at CCV.
When I came aboard, the series was already planned out. The art work was approved and most of the video content had been shot and/or edited.

Bankrupt from Nick Pitcavage on Vimeo.



I came up with the idea of flying through a "Bankrupt" board in 3d to add a little more consistency to the series. At CCV, we try to make sure the staging, lighting, artwork, videos and motion graphics all work together to create an experience.

With only a week till Series Kick-off, I had a tough challenge ahead of me if I wanted this bumper to impact the series opener.


All in All, the bumper was a success, and added a new dimension to the "Bankrupt" series.
The Graphics guys really helped out by creating a clean vector art playing board graphic.
I first modeled the shape of the playing board, then the houses and hotels. Next, I purchased some of the playing pieces from Turbo Squid. I was able to find all the pieces except the hat, so I quickly modeled the hat. Since the Turbo Squid files were for 3dMax (I was using Maya), I had to convert the files and rebuild the texture for the playing pieces.

Once the camera was animated, I added a little animation to some of the pieces for a little extra effect. Then did a couple test renders using Mental Ray, and exported the batch of frames.

There is some slight post work, with the old film look, and the dissolve of the logo. I did all that in After Effects, and found a cool audio track from First Com.

Power Ball Campaign

While working with Copper Post Digital, I worked on an ad campaign for Power Ball. We did a couple 30 second commercials, and this one won a couple awards (Addy's and Telly's).

Power Ball Campaign from Nick Pitcavage on Vimeo.



I was specifically responsible for creating the 3d Power Ball, and tracking the ball into a real world environment. To accomplish this, I surveyed the shot locations to take basic measurements of the set. These measurements were a integral part of getting believable shadows, reflections and camera angles into the live footage.

During the surveying, I took a Dora-The-Explorer kick-ball to all locations and bounced it around. I later used that to inspire the animation of the Power Ball.

Power Ball Campaign from Nick Pitcavage on Vimeo.

ASU Men's Basketball Campaign

While working for Copper Post Digital, I worked on the ASU Men's Basketball Season Ticket Campaign. This was a fun project that had an amazing style.

ASU Men's Basketball Campaign from Nick Pitcavage on Vimeo.



My specific job was to create a 3d hardwood floor that animated over the desert floor. I handled all elements of the 3d design, with direction from the project manager.

I used Maya and Mental Ray to complete the job.

Encounters Sermon Bumper

This is the Sermon Bumper for the "Encounters" series at CCV. The artwork was very inspiring, and led me to create an environment, bringing the artwork to life in it's own space.

Encounters Bumper from Nick Pitcavage on Vimeo.



Sermon Bumpers fill the space between the last element of the worship set, and the time it takes for the pastor to get in position on stage.

One of my main responsibilities at CCV is to create a motion graphic package for each Sermon Series. The typical graphic package consists of a Looping Entrance Graphic, Animated Lower Thirds, Slow Communion loops, and a Sermon Bumper.

I get an RGB version of the series artwork from the graphic artists, and find creative ways to break apart their artwork into animated graphics.

Audio track from First Com.

Resolution Bumper

This is the Sermon Bumper for the "Resolution" series at CCV.
This is a fun new style I've began to explore. There are some particles flying around and a little shaky effect on the camera as it animates from title to title. My inspiration for this style comes from Video Co-Pilot and Andrew Kramer's video tutorials.

Resolution Bumper from Nick Pitcavage on Vimeo.


Sermon Bumpers fill the space between the last element of the worship set, and the time it takes for the pastor to get in position on stage.

One of my main responsibilities at CCV is to create a motion graphic package for each Sermon Series. The typical graphic package consists of a Looping Entrance Graphic, Animated Lower Thirds, Slow Communion loops, and a Sermon Bumper.

I get an RGB version of the series artwork from the graphic artists, and find creative ways to break apart their artwork into animated graphics.

Audio Track from First Com.

NASA Competition

While attending the Art Institute of Phoenix, I had the opportunity to be involved in a competition involving NASA and ASU's business school. There were several schools involved in the competition, and the final judging took place in Coco Beach, Florida; near the Kennedy Space Center.

NASA Competition from Nick Pitcavage on Vimeo.



As the Director of CG, I was responsible for all 3d elements, from concept to completion. I managed a team of 2-3 other 3d artists, as we completed the elements needed for the Directors vision to come to life.

My main area of concentration was the International Space Station Model, the Astronaut Animations, and creating the Texture Library. I was also responsible for all the camera animations and render managing. During this project, I utilized various render passes, so the rendering was quite a task to manage.


Our team won the competition! And our two commercials were aired on NASA TV.